Asmodee – Asmodee USA

365 Adventures: The Dungeon (2026)

365 Adventures: The Dungeon (2026) - Main image
$14.96 $19.95 In stock

Category: 365 Adventures

Journey into the ever-changing depths of Elderglen’s cursed dungeon! 365 Adventures: Dungeon invites players on a year-long solo quest as Mira, a brave young witch-archer determined to save her village from an endless undead assault. Each day, explore new corridors, battle monstrous foes, and disarm deadly traps with quick, strategic dice rolls. Every month brings new twists, monsters, and magical items to discover!

  • EMBARK ON A YEAR-LONG SOLO QUEST: Play as Mira, a brave witch-archer, navigating the ever-changing depths of Elderglen’s cursed dungeon over 365 unique daily encounters.
  • STRATEGIC DICE ROLLING & EXPLORATION: Battle monstrous foes, disarm deadly traps, and explore new corridors with fast-paced, tactical dice mechanics.
  • MONTHLY TWISTS AND DISCOVERIES: Each month introduces new monsters, magical items, and challenges to keep gameplay fresh and engaging.
  • IMMERSIVE SOLO BOARD GAME EXPERIENCE: Designed for solo players who enjoy deep narrative, strategic planning, and immersive dungeon-crawling adventures.
  • PERFECT FOR FANS OF SOLO RPGS AND STRATEGY GAMES: Ideal for players ages 10 and up seeking a long-lasting, evolving tabletop adventure.

Contents:

  • 1 2026 Calendar 
  • 5 Six-sided dice 
  • 1 Hero magnet
  • 1 Rule sheet

Customer Reviews (4.8 / 5 · 5 reviews)

Madison ★★★★★

The year-long solo format is what sold me—I'm three weeks in and each day's dungeon room feels genuinely different, not copy-pasted. Playing as Mira, the witch-archer blend of spells and a bow keeps combat from getting stale.

Jason K. ★★★★★

Mira being a witch-archer instead of just another sword-swinging hero hooked me right away, and the dungeon shifting every day kept me from ever memorizing a path. Thirty-one days in and I'm still finding new rooms.

Brian ★★★★★

The year-long structure actually works — I'm a few weeks in as Mira and the dungeon layout shifts just enough each session that it never feels stale. Playing a witch-archer who switches between spells and a bow keeps the solo runs from getting repetitive.