Asmodee – Asmodee USA

Jibber Jabble

Jibber Jabble - Main image
$6.1 $10 In stock

Category: Allplay

Your goal each round is to convey a secret word to the round's guesser. You and your team gets to spell three words in order to do that. Players spells one letter each. The catch? They aren't allowed to discuss what your clue they're trying to spell. The first time you have a perfect clue in mind, but the person next to you says a letter you weren't expecting at all... well, that's Jibber Jabble.

  • THE ULTIMATE GUESSING CHALLENGE: Work as a team to help the guesser identify your secret word! Your group gets to spell three words—one letter at a time—to provide clues. The catch? You can’t discuss your strategy beforehand. When a teammate adds an unexpected letter, that’s Jibber Jabble!
  • DROP-IN, DROP-OUT PLAY: Planning a big get-together? This game is designed for flexibility. The drop-in/drop-out style makes it ideal for large groups, parties, or any social gathering where players might join or leave throughout the night.
  • HINT CARDS FOR FLOW: Never get stuck! Jibber Jabble includes unique hint cards that allow players to bypass tricky spots, ensuring the game stays fast-paced and fun without getting bogged down by confusion.
  • QUICK TO LEARN, ENDLESS FUN: Taught in mere seconds, this game is perfect for everyone—from hardcore gamers to non-gaming friends and family. It’s a clever, accessible party game that you’ll want to play over and over again with every group you know.

Contents:

50 Secret Word Cards, 10 Hint Cards


Customer Reviews (4.3 / 5 · 3 reviews)

Andrew Q. ★★★★★

The twist that you can't say the letters you're spelling out had us laughing way harder than expected. Trying to get my team to guess a word while dodging forbidden letters is way trickier than it sounds, and figuring out how to spell three words in order took real teamwork. It's become our go-to fo

Harper H. ★★★★☆

My friends and I played this for hours and the one-letter-at-a-time spelling gets chaotic in the best way. Only downside is that bigger groups make it drag a bit since everyone waits their turn.

Emily ★★★★☆

The spelling rounds are genuinely tense when your team has to lock in one letter each without talking, and we've had some hilarious misfires. Only gripe is that four players feels like the sweet spot; with six it drags a bit. Still, it's earned a permanent spot in our game night rotation.