Asmodee – Asmodee USA

Moytura

Moytura - Main image
$30 $40 In stock

Category: Allplay

The battle of Moytura has begun. In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland. Three enemy clans act together as a third opponent faction that competes with the players and scores points. Points are gained by having the most influence across Ancient Ireland at the end of each era. 

On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities. On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory.

  • Utilize and upgrade the deity powers.
  • Compete against your opponent and a third non-player faction for majority control.
  • Explore dozens of combinations of unique clans and setups.
  • Enjoy a seamless solo or cooperative mode.

Contents:

1 game board, 92 follower tokens, 20 wood discs, 3 enemy strongholds, 36 cubes, 60 enemy units, 4 deity tiles, 32 cards


Customer Reviews (5.0 / 5 · 3 reviews)

Matthew ★★★★★

The tug-of-war over ancient Ireland kept my group arguing over alliances right up to the last turn. Three factions fighting for control means no two games play out the same, which is exactly what I wanted.

Ruby F. ★★★★★

Playing as the Tuatha Dé Danann against a friend who kept grabbing the same faction cards got tense fast, and the way the three factions each pull control in different directions kept us both guessing until the last round. Setup was quick enough that we jumped straight into a second game.

Daniel ★★★★★

The tug-of-war over the three factions makes every turn feel tense, since you're never quite sure who's about to grab control of ancient Ireland. Took my group two plays to get the rhythm, but now it's the one we keep pulling off the shelf.