Playing as John Miller through a full year of Arkham cases pulled me in way more than I expected from a solo game. The 1926 setting really sells the dread, and the slow unraveling toward cosmic horror kept me coming back night after night.
Leo F.★★★★★
The solo format works better than I expected — no group to coordinate with, just me and a new entry each day through Arkham. A full year of cosmic horror in 1926 sounds like a lot, but the daily chunks make it easy to fit in before bed.
Olivia★★★★★
The daily-entry format keeps me coming back every single night since I started John Miller's case. Being dropped into Arkham in 1926 feels properly creepy, and the solo progression is surprisingly smooth for a year-long campaign.